About Us
We’re Dwarven Forge, a company of artists and gamers, dreamers and designers. Since 1996 we’ve dedicated ourselves to creating the terrain we want for our own game tables.
We sculpt and paint most of our terrain by hand, striving to make every piece a miniature work of art. Since 2012, we have run 8 successful Kickstarter campaigns, expanding our product line to include dungeons, castles, caverns, cities, sewers, burrows, forests, mountains, and more.
Dwarven Forge was the brainchild of artist and lifelong gamer Stefan Pokorny. Stefan yearned for a terrain system to complement his collection of miniatures. As a classically trained sculptor and painter (MFA '92), Stefan dreamed of emulating the elegance of Roman, Greek, and English architecture from his studies, yet found nothing to suit his imagination.
So Stefan set out to sculpt the first-of-its-kind: a fully modular, 3-D terrain system that came fully hand painted. One that was beautiful and flexible, and that would unleash the dungeon master's creativity. With some key commercial partnerships in hand, Stefan unveiled his first dungeon sets at Gen Con '96 – and they sold out in 4 hours! Dwarven Forge -- and the modular terrain space -- was born.
Dwarven Forge has thrived because of our fans. Their passion, intelligence and feedback inspire every facet of our craft. If you are one already, we thank you from the bottom of our dwarven hearts. If you’re not, we warmly invite you to join our community.
Meet the Team
Casey
Media Creative
Chris
Marketing Manager
Chris
Customer Support
Chuck
Senior Customer Support Manager
Elye
Sculpting Lead
Eric
Director of Operations
Erin
Art Director / Painting Co-Manager
Hamster
Painting Co-Manager
Janet
Design Creative
Jay
Managing Director, Chair
Keri
Customer Support
Latisha
Design Lead
Mace
Project Management
Michelle
Senior Creative - Development
Miles
R&D Artist
Nate
Chief Creative
Paul
Office Support
Raquel
Customer Support
Ray
Media Creative
Stefan
Creator of Dwarven Forge
Syl
Media Manager
Tobi
Senior Creative - Development
Tyler
Director of Product Development
And Cities Untold: Lowtown Creative Collaborators
Aaron
3D Scanning & Design
Aria
3D Design
Drew
Sculpting
Felipe
Concept Art & Illustration
Jeff
Community Mod
Jenney
Community Mod & Proofing
Julio
Tech
Lisa
Sculpting
Manny
Web Development
Nina
Sculpting
Rachel
Concept Art
Randy
Proofing
Suzannah
Piece Production
Timothy
Graphic Design